[Not Actual Gameplay]
A Chinese supermarket fused with the Palermo Lakes, the Obelisk in flames, a character awaiting a mission from atop a skyscraper that is, in reality, my studio Piso 29. In the video game industry, the label [Not Actual Gameplay] marks a gap between the promise during promotion and the real experience once the game is released. It’s often based on prototypes or ideas that never make it into the final product. I took that concept as the starting point to write the script for a trailer where both animation and sound design are generated by AI models from images of Spawn Point, a performance I carried out in Buenos Aires’ public spaces. [Not Actual Gameplay] is an exploration of photo-performance + AI with a cinematic approach.