

In the video game industry, it is common to find content labeled as "Not Actual Gameplay." This material, often based on prototypes and explored ideas that never made it into the final product, is used both to showcase the creative process behind the game and for promotional purposes. [Not Actual Gameplay] builds on this concept to explore a non-character in development through the fusion of performance and artificial intelligence. Rather than being a mere simulation, the character becomes a living tool for coexisting within the hybrid territory of simulation and physical experience.